![]() The vapor obscures all sight, including darkvision, beyond 5 feet. Obscuring Mist Rule: A misty vapor arises around you. A candle cannot increase the light level above normal light. The faerie fire does not cause any harm to the objects or creatures thus outlined.Ĭandle Rule: A candle dimly illuminates a small area, increasing the light level (see page 172) in a 5-foot radius by one step (darkness becomes dim light and dim light becomes normal light). The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. I would probably say that from 10 feet away in the mist people know what square you're in rather than 5 feet.įaerie Fire Rule: A pale glow surrounds and outlines the subjects. If you've ever tried to use highbeams in a fog you'd see why the light isn't neccesarily helping you much. There's physically water drops in the air and there getting in the way of you seeing anything. The faerie fire does not cause any harm to the objects or creatures thus outlined.Ĭoncealment caused by obscuring mist is, IMHO, neither the concealment caused by darkness, nor, blur, displacement, invisibility, nor anything similar to it. A pale glow surrounds and outlines the subjects.
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